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Home > News > E-sports and casual game competition block chain

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E-sports and casual game competition block chain

2018-12-12

IG won the championship a short time ago and burst the circle of friends. From the perspective of competitive games, the future use of cryptocurrency and block chain in video game industry is as inevitable as the combination of Internet and games.

Until recently, most video games were played offline, and online mode was sometimes just added.Today, online games dominate.More specifically, Newzoo's 2018 global game market report predicts mobile games will account for more than half of all game revenue.

Meanwhile, Newzoo's 2018 global e-sports market report predicts e-sports will generate about $900 million in revenue.The ratings of professional games are about 380 million people, and they watch more than 46 billion minutes of live games and other traffic every month alone.

However, the video gaming industry will first accept blockchain or cryptocurrency. Will it become a casual game or e-sports game?

The answer lies in the business model that powers gaming revenues.




Cryptocurrency esports

Crypto has made progress in gaining access to Esports.The united masters of America has announced its support for the first professional gaming championship.ChallengeMe tournament ChallengeMe contestants will compete for a total of $290,000 in prize money in Unikoin Gold (UKG), the company's native cryptocurrency, under the sponsorship of Mark Cuban's global gambling and Esports brand Unikrn.

In a press release, Unikrn revealed that the challenger eme championship will last three months and will challenge fourteen European teams to compete in the anti-terrorism elite: global challenges.

With more than 400 hours of gaming and broadcasts in eight languages, the tournament represents a serious shift in virtual currencies and assets in the online gaming space.It's not a one-time event;Unikrn, which last month won crypto-currency and legal betting licenses, has begun a long-term shift into digital assets.




Mobile games let developers rely on microtransactions

While "hardcore" gamers have neglected mobile games at an early stage, revenues from mobile developers such as Rovio, Supercell and King have brought this to the attention of traditional console and PC developers.Soon after, electronic arts, Square Enix and nintendo were among the companies that had long insisted on mobile gaming.

These new mobile players are proving a freemium business model unheard of outside South Korea's online gaming market.Games and applications on mobile devices are developed and released in sprints using agile development methods.This allows them to be released into the consumer market and start generating revenue early in the development cycle.

Mobile games are usually given away for free.

Today more than 80 percent of games are purchased for free within the app, called microtransactions.If properly executed, these freesadd models are highly profitable - Candy Crush Saga and Clash of Clans, the two highest-grossing mobile games of all time, make about $1m a day.

Anyone who plays a video game on a mobile device, PC, or console (I have to assume it's everyone from the statistics) knows the familiar format of gems or COINS purchased in the game.Using these currencies for actual purchases is a big deal for gamers everywhere.

That's what gaming platforms like GameCredits and LootForge are trying to do, but developers and publishers like blizzard want to keep it in their ecosystems with proprietary digital currencies like WoW tokens.

There is no way anyone can ever really make money to play video, except professionals.But there is still hope for video games and blockchains.





Blockchain can take a game to the next level

Blockchain is more than cryptocurrency.It also provides an immutable digital ledger that can be dispersed or distributed.Using blockchain technology, they can track video scores, statistics and assets on everything from first-person shooter games like 'call of duty' and 'Fortnite' to MMO games like 'Minecraft' and 'Fallout 76' on mobile devices, PCS and consoles.

This could be a huge win for developers, who often have to deal with servers for Microsoft, SONY and nintendo, as well as Valve's Steam PC market and Google and apple's mobile market.

Cross-playing is not easy when platform owners resist it.SONY balked in 2018 at having its PS4 players play alongside other console players.It eventually succumbed to bad media and in September issued a press release indicating that it was considering cross-gaming more of its games.

And tracking digital ledgers is not the whole story - because etherlane's erc-721 is not an alternative token standard and the erc-1155 reference implementation, digital collections can be created, tracked, and traded on blockchains.

Games like Fortnite and world of warcraft offer a wide variety of rare and valuable items.

The boss rolls to determine the drop rate of items, which can be calculated by block chain to get a more powerful booty distribution system.It's not just money - clothing, weapons and other collectibles can be found in the game.

The online black market for resources in some games has always existed within the game itself.Such as idea and OpenSea platform has been in the study of these systems, and use a virtual tokening Decentraland intelligent contract specifically for the concept of VR built a chain block.

But let's not forget about the game's own distribution system.Piracy costs the video gaming industry $8.1 billion a year.Most games are now sold through digital keys, and the theft of these keys has destroyed Valve's Steam market (hackers lost 33 million game code in 2016) to developers like Gun Media (Friday's limited release of the 13th Kickstarter code) in February 2018.

Anyone who buys games on the secondary market loses most of their valuable online functionality.

Blockchain-based code tracking can help combat piracy.In fact, the public/private key trading systems used in blockchain can better protect the game code, and the digital ledger can help track down the people who use them.

It's not clear whether blockchain or cryptocurrency infiltrates the game in the first place, but both technologies can gain acceptance before others.Miners and gamers will always be together in the battle for graphics CARDS on the powerful GPU, and now it's time to start working together.


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